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 Tales of Symphonia : Knight of Ratatosk info (Jan 11 2008)

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Suzu Fujibayashi
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Suzu Fujibayashi


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Tales of Symphonia : Knight of Ratatosk info (Jan 11 2008) Empty
PostSubject: Tales of Symphonia : Knight of Ratatosk info (Jan 11 2008)   Tales of Symphonia : Knight of Ratatosk info (Jan 11 2008) Icon_minitimeFri Jan 11, 2008 8:18 pm

Tales of Symphonia : Knight of Ratatosk

Platforms and Release Dates :

Nintendo Wii (JP) - Spring 2008

Story:

Far back in the past...
The Great Tree Kharlan which supported the world fell apart...
By the will of the heavens, the world split into two...
After such a long time, The Chosen of the Regeneration gave birth to the new World Tree that replaced the Great Tree Kharlan.
All were united and reborn as one.
It was thought to be the opening of a new era...

However...

Characters:

Emil Castagnier
Marta Lualdi
***

Battles:

Flex-Range Linear Motion Battle System:

Tales of Symphonia: Knights of Ratatosk utilizes the same battle system established in Tales of the Abyss for the PS2, although it may be more along the lines of TOW: Radiant Mythology, as it lacks the FOF system. Players are able to use the Free Run ability to run around the battlefied as they wish, instead of being confined to a single line.

Taming Monsters:

Emil and Marta are both able to capture monsters that they face in battle, tame and train them, and bring them along for later adventures. The monsters will join the player in battle, and can be issued commands, but at times they will not listen and will act of their own free will. This adds another layer of strategy, as the player must know how and when to use these monsters.

System:

World Map:

Tales of Symphonia: Knights of Ratatosk ditches the open world map seen in games such as Tales of Symphonia and Tales of the Abyss, and instead features a point-and-click map similar to the one used in TOW: Radiant Mythology. Also, the Wiimote is said to bring a totally new feel to the game, so hopefully the Wiimote functionality won't feel tacked on.

***
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